Godot 4.x · GDScript · Teach by example

Build GlitchFall in three dimensions

A small third-person 3D adventure — explore a corrupted low-poly world, collect glitch fragments, dodge hazards, and reach the exit. Built the same way as the 2D track: one working feature per lesson, ending in a shippable game.

11 lessons 5 modules ~6–10 hours Godot 4.x 2D track recommended first Ends with an exported build

The game this track builds

GlitchFall — steer a third-person character through a glitched world, collect every fragment to unlock the exit, avoid hazards that respawn you, and escape. You'll build a lit 3D scene, a CharacterBody3D controller, a follow camera, Area3D triggers for pickups and hazards, a gated goal, a HUD and win screen, atmosphere, and export.

Course syllabus

M01 Into the Third Dimension 2 lessons

The 3D mindset, a lit world, and navigating the editor.

M02 Character & Camera 2 lessons

A physics player and a third-person follow camera.

M03 Objectives & Danger 2 lessons

Collectible fragments, hazards, and respawning.

M04 Closing the Loop 2 lessons

The gated exit and a HUD with a win screen.

M05 Feel & Ship 3 lessons

Glitch atmosphere, environment polish, sound, and export.

New to Godot?

Start with the Godot 2D track first — it builds GridFall from scratch and teaches the node/scene/script fundamentals this track assumes. Prior Godot experience is enough to jump straight in.